A WebQuest is an inquiry-oriented activity in which some or all of the information that learners interact with comes from property on the internet, optionally supplemented with videoconferencing. Is a shared Web-based activity in which learners are presented with a problem, question, scenario or task. It requires that learners analyze and synthesize the information and come up with their own creative solutions to a specific problem, question, or issue.
It assist or motivate the student to confront a complex and controversial real-world issue, they can grapple with a central question that really needs answering, they can utilize real world, up-to-date resources on the web, they can presume roles and must develop expertise, student’s work can be posted or sent to real people for feedback and evaluation and, they can construct their own meaning which connects with their prior knowledge and experiences and it can develop the higher order thinking skills and creativity of the students. It help the teacher to provide guidance on the thinking process to their students to follow, the teacher can exposed their students to a broad range of information, examples, and opinions. The teacher cannot waste their time if they are not around the class, they can leave the class with the provided activity. And time is saved.
I think the webquest is applicable to our country because it can enhance the ability of the Filipino students especially in developing their HOTS and they can initiate information alone through the webquest. Through the implementation of cyber education on the country is the best way to apply the webquest in our educational settings in the
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