Wednesday, February 4, 2009

Webquest

A WebQuest is an inquiry-oriented activity in which some or all of the information that learners interact with comes from property on the internet, optionally supplemented with videoconferencing. Is a shared Web-based activity in which learners are presented with a problem, question, scenario or task. It requires that learners analyze and synthesize the information and come up with their own creative solutions to a specific problem, question, or issue. There are at least two levels of WebQuests that should be distinguished from one another, the short term webquest and the long term webquest. The short term webquest is knowledge acquisition and integration,described as Dimension 2 in Marzano's Dimensions of Thinking model. At the end of a short term WebQuest, a learner will have grappled with an important amount of new information and made sense of it. A short-term WebQuest is designed to be accomplished in one to three class periods. The long term webquest is what Marzano calls Dimension 3: extending and refining knowledge. After completing a longer term WebQuest, a learner would have analyzed a body of knowledge totally, transformed it in some technique, and demonstrated an understanding of the material by creating something that others can respond to, on-line or off-. A longer term WebQuest will usually take between one week and a month in a classroom setting.

It assist or motivate the student to confront a complex and controversial real-world issue, they can grapple with a central question that really needs answering, they can utilize real world, up-to-date resources on the web, they can presume roles and must develop expertise, student’s work can be posted or sent to real people for feedback and evaluation and, they can construct their own meaning which connects with their prior knowledge and experiences and it can develop the higher order thinking skills and creativity of the students. It help the teacher to provide guidance on the thinking process to their students to follow, the teacher can exposed their students to a broad range of information, examples, and opinions. The teacher cannot waste their time if they are not around the class, they can leave the class with the provided activity. And time is saved.

I think the webquest is applicable to our country because it can enhance the ability of the Filipino students especially in developing their HOTS and they can initiate information alone through the webquest. Through the implementation of cyber education on the country is the best way to apply the webquest in our educational settings in the Philippines.

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